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Falaise Pocket 1944 (Allied) free - An Overview
This is a free turn-limited version of Falaise Pocket 1944: How the Allies outmaneuvered German Armies trapping them in the Falaise Gap.
Situation on 7th of August 1944: British and Canadian troops had tied down elite German formations near Caen while the entire US Third Army had broken through from Normandy to Brittany via Avranches.
Germans troops were utterly run-down after two months of relentless fighting, made worse by the never-ending Allied aerial attacks crippling the flow of supplies and reducing the movement of German forces.
However, German HQ realized that by advancing just 30 km (20 miles) from Mortain to Avranches they could cut off the First and Third US Army -- as Germans had fortified all the port cities, the Allied supply logistics still relied on Normandy beaches.
This was a lot to ask from weary German units, but this was the absolutely last chance to contain the Allied landings in Normandy area, maybe even pushing the Allies back into the ocean, and ultimately change the course of the war.
Surely throwing 8 battle-hardened Panzer and Waffen SS Divisions against a small sector of the front line could push it forward a short distance of 30 km? In addition Germans committed all their Luftwaffe reserves into this undertaking, named Operation Lüttich.
The Allies realized that if they could contain this last German attempt to take the initiative in Normandy and swing around the American forces which had broken through, they might be able to encircle the 7th German Army and the Fifth Panzer Army in the Falaise area.
The only one thing was sure: At the end of this maneuvering either several German or American armies would be cut off and that side would suffer losses measured in hundreds of thousands of men - the scale so far unprecedented on WWII Western Front.
+ Thanks to all the in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.
Full paid version is available on the store
Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have feedback about this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!
+ Tweaking when and at what degree AI switches to more defensive strategy
+ Several HOF fixes: VP limit, wrong data
+ Cromwell replacement bug fix